StvDEV

 GDK

  Components

  Drawing

  Drawing

  DrawArc(this Texture2D, int, int, int, int, int, Color)

  DrawArc(this Texture2D, Vector2Int, int, int, int, Color)

  DrawCircle(this Texture2D, int, int, int, Color)

  DrawCircle(this Texture2D, Vector2Int, int, Color)

  DrawLine(this Texture2D, int, int, int, int, Color)

  DrawLine(this Texture2D, RectInt, Color)

  DrawLine(this Texture2D, Vector2Int, Vector2Int, Color)

  DrawPixel(Texture2D, int, int, int, int, Color)

  DrawPixel(this Texture2D, int, int, Color)

  DrawRectangle(this Texture2D, int, int, int, int, Color)

  DrawRectangle(this Texture2D, RectInt, Color)

  DrawRectangle(this Texture2D, Vector2Int, Vector2Int, Color)

  FillCircle(this Texture2D, int, int, int, Color)

  FillCircle(this Texture2D, Vector2Int, int, Color)

  FillPie(this Texture2D, int, int, int, int, int, Color)

  FillPie(this Texture2D, Vector2Int, int, int, int, Color)

  FillRectangle(this Texture2D, int, int, int, int, Color)

  FillRectangle(this Texture2D, RectInt, Color)

  FillRectangle(this Texture2D, Vector2Int, Vector2Int, Color)

  FloodFill(this Texture2D, int, int, Color)

  FloodFill(this Texture2D, Vector2Int, Color)

  Editor

  Extensions

  Inspector

  Patterns

  TMP

  Types

  Vibration

void FloodFill(this Texture2D texture, Vector2Int start, Color color)

Fills an area of one color with another color before the color changes.
VisibilityPublic
Modifiersstatic

Parameters

this Texture2D textureTexture
Vector2Int startStart point
Color colorColor