StvDEV

 Components

 Drawing

  Drawing

  DrawArc(this Texture2D, int, int, int, int, int, Color)

  DrawArc(this Texture2D, Vector2Int, int, int, int, Color)

  DrawCircle(this Texture2D, int, int, int, Color)

  DrawCircle(this Texture2D, Vector2Int, int, Color)

  DrawLine(this Texture2D, int, int, int, int, Color)

  DrawLine(this Texture2D, RectInt, Color)

  DrawLine(this Texture2D, Vector2Int, Vector2Int, Color)

  DrawPixel(Texture2D, int, int, int, int, Color)

  DrawPixel(this Texture2D, int, int, Color)

  DrawRectangle(this Texture2D, int, int, int, int, Color)

  DrawRectangle(this Texture2D, RectInt, Color)

  DrawRectangle(this Texture2D, Vector2Int, Vector2Int, Color)

  FillCircle(this Texture2D, int, int, int, Color)

  FillCircle(this Texture2D, Vector2Int, int, Color)

  FillPie(this Texture2D, int, int, int, int, int, Color)

  FillPie(this Texture2D, Vector2Int, int, int, int, Color)

  FillRectangle(this Texture2D, int, int, int, int, Color)

  FillRectangle(this Texture2D, RectInt, Color)

  FillRectangle(this Texture2D, Vector2Int, Vector2Int, Color)

  FloodFill(this Texture2D, int, int, Color)

  FloodFill(this Texture2D, Vector2Int, Color)

 Extensions

 Inspector

 Patterns

 TextMeshPro

 Types

 Vibration

void FillCircle(this Texture2D texture, int centerX, int centerY, int radius, Color color)

Fills a circle with a specified radius.
VisibilityPublic
Modifiersstatic

Parameters

this Texture2D textureTexture
int centerXCircle center X
int centerYCircle center Y
int radiusCircle radius
Color colorColor